🎨 UX Design Foundations
UX Design Foundations
参考斯坦福 CS146S 重制成零基础人话版。下面每篇都能直接读,想动手就进互动课。
- 1Nielsen's 10 Usability Heuristics: Ten Rules of Thumb for Systematically Spotting 'Hard to Use'Heuristic evaluation proposed in 1990, the 10 refined by factor analysis in 1994 — they are direction-pointing rules of thumb, not pixel-level design specifications
- 2Interaction Design Basics: Affordance, Signifier, Mapping and Feedback — Making 'Usable' Self-EvidentAn affordance is a relationship that isn't necessarily visible; signifiers are the perceivable cues that show how to operate. Bridge the gulfs of execution and evaluation, and use four types of constraints to make the right action the only action.
- 3Visual Hierarchy & Gestalt: Make Interfaces Read Right at a GlanceProximity, similarity, common region, closure and continuation decide 'what belongs together'; scale, contrast and whitespace decide 'what gets seen first' — when everything is emphasized, nothing is
- 4Information Architecture: The Four Systems That Make Things Findable — Organization × Labeling × Navigation × SearchHow content gets grouped, named, linked and searched — IA is the invisible skeleton; a feature users can't find might as well not exist
- 5Design Systems: The 'Single Source of Truth' for Product InterfacesFrom atomic design's five levels to design tokens — components are only the start; governance and adoption are the real battlefield. A system constrains inconsistency and liberates creativity